Skip to main content

Full text of "Atari 5200 Manuals"

See other formats












SETTING UP YOUR VIDEO CONSOLE 


1. Hook up your video game system, following 
manufacturer’s instructions. 

2. With the power OFF, plug in the video game 
cartridge. 

3. Turn power ON. If no image appears, check the 
connection of your game system to the TV, then 
repeat steps 1-3. 

4. Plug a 5200™ Controller firmly into controller 
jack 1 * 

5. To start the game, press one of the two bottom 
trigger buttons on the sides of the controller. You may 
then begin your attempt to escape from Level 1. 

'This game is Trak-Balf™ compatible. 


Program© 1983 Kay Enterprises Co. 

Program created by Dr. Keith Dreyer and Torre Meeder. 
Programmed for CBS Electronics by Kay Enterprises Co., 
Troy, Michigan. 


Note: Never remove your video game cartridge 
from the console unless the power is turned OFF. 





D angerous Alien Droids have your 

team of Space Commanders trapped 
within their deadly Control Sectors. If 
your guys are going to survive, they'll 
have to shoot it out with the Droids 
themselves! But every Sector is different, and Droids 
can be lurking behind any corner! And if you don’t 
zap all of them before making a dash to the exit, 
you'll be trapped on that level forever and never 
get a promotion in rank! Oh, what one must do to 
impress the big-shots! 


OBJECT OF THE GAME 

The object of K-RAZY SHOOT-OUT is to advance 
your Space Commanders through a series of Alien 
Control Sectors by destroying the Droids that dwell 
in each one. Points are scored for each Droid 
vaporized and for how fast a successful escape is 
made from each Sector. 


ALIEN CONTROL SECTORS 

Alien Control Sectors are created at random with 
millions of combinations of barriers and escape 
routes. Therefore, no two games or, for that matter, 
Sectors will ever be the same. There are seven 
Sector Levels, each one much more challenging 
to your Space Commander than the last. You auto¬ 
matically advance from Sector Level to Sector 
Level as you eliminate all Droids in a given Sector 
and exit before the Countdown Bar expires. 



ALIEN DROIDS 

Sector 1 is populated by simple, 
unarmed Droids that may destroy 
themselves by colliding into barriers or 
even into each other. They increase in 
number and sophistication, however, as your Space 
Commanders advance into Sector 2 where the 
Droids begin to return your laser fire. By the time you 
send your Space Commanders into Sector 5 (if you 
ever reach that level), the Alien Droids move and 
shoot extremely fast. 






SPACE COMMANDERS 

You begin each game with three 
Space Commanders. Only one Space 
Commander at a time can move about 
a given Sector. 


Use the joystick of your controller to maneuver 
your Space Commander within a Sector. Move 
the joystick forward to move your Commander up. 
Pull the joystick towards you to move him down. 
Move the joystick to the left or right to move your 
Commander in the same direction. 


The two bottom trigger buttons on the sides of 
your controller control your Space Commander's 
laser pistol. To aim and fire the pistol, first press one 
of the trigger buttons and, while holding it in, move 
the joystick in the desired direction of fire. Space 
Commanders can fire diagonally as well as up and 
down, and back and forth. You have an unlimited 
arsenal of power-pack casings, each one con¬ 
taining 50 laser rounds of ammunition. 

You can lose a Commander in one of several 
ways... if you allow him to run into a barrier... if you 
allow him to be hit by enemy fire.. .if you allow him to 


come in contact with a Droid or with the radioactive 
debris that follows the elimination of a Droid. 

You will be awarded one extra Space Commander 
every 10,000 points up to a maximum of four Space 
Commanders in reserve at any one time. 

SECTOR COUNTDOWN BAR 


The bar above the Sector, at the top of your screen, 
is the Sector Countdown Bar. As you start a Sector 
the bar is green and gradually disappears to the left 
during play Towards the middle, the bar will turn 
yellow and finally, towards the end, it will turn red. 

If you can eliminate all the Droids in a given Sector 
and escape while the Countdown Bar is either 
green or yellow, you'll score bonus points. If the 
Countdown Bar is red when you escape, no bonus 
points are scored. You will then move on to the 
next Sector Level. 

Should time expire (Countdown Bar disappears 
completely) in a Sector before you've eliminated all 
the Droids, the game ends. 






SPECIAL FEATURES 





Chickening Out If your Space Commander 
chickens out and exits a Sector before all Droids 
are eliminated, you'll be obliged to replay up to two 
Sectors and score no points while doing so. All 
replayed Sectors will be completely new in design. 
Pause To pause the game at any point, press the 
PAUSE key on your controller. To resume the game, 
press the PAUSE key again or one of the two triggers 
on the sides of the controller. 

Restart & Reset Pressing the START key during 
play will immediately return the game to Sector 1. 
Pressing the RESET key will cause the title screen to 
reappear and will cancel out the high score. 


RANK & CLASSIFICATION 

As you sharpen your mental and physical skills you 
will advance in Rank and Classification. The Ranks, 
in ascending order, are Goon, Rookie, Novice. 
Gunner. Blaster and Marksman. Each Rank is 
divided into five Classifications, 5 being the lowest 
and 1 the highest. 












SCORING 

Your score is displayed at the bottom of the screen 
throughout the game. At the end of the game, your 
total score will appear in a readout along with time 
used, number of power-pack casings used, your 
Rank and Classification and the high score. 


Droid Point Values: 


Droids shot 

100 points (Sectors 1-3) 
200 points (Sectors 4-7) 

Droids colliding with 
barrier or each other 

10 points (All Sectors) 

Droids shooting 
each other 

50 points (All Sectors) 


Bonus Point Values 


Countdown Bar Color 

Points Awarded Upon 


Escape 

Green 

1.000 points 

Yellow 

300 points 

Red 

No points 


STRATEGY HINTS 

1. Maneuver the Droids into barriers. Use your Space 
Commander as a decoy between two Droids and 
retreat in time to cause them to shoot each other. Aim 
carefully and avoid those near misses between the 
Droids' legs or over their shoulders. 

2. Watch your Space Commander; he'll turn green 
when there are six or less Droids remaining in a 
Sector. 

3. Avoid lingering around the perimeters of the 
Sector. This is the area where the Droids first 
materialize, which may be right on top of you if you're 
not careful. 

4 If you've successfully eliminated all but the last 
one or two Droids in a Sector and are then yourself 
destroyed, a reserve Commander will appear in 
the Sector, as usual, but no Droids will confront him. 
This is due to the basic Droid philosophy, “If we can't 
face him with at least three to one odds, forget it." 
















CBS Electronics 


VIDEO GAME CARTRIDGE LIMITED NINETY DAY WARRANTY 


CBS Inc. (“CBS") warrants to the original consumer 
purchaser of this CBS Electronics cartridge for a period 
6f ninety days from the date of purchase that it is free 
from any defects in materials or workmanship. If any 
such defect is discovered within the warranty period. 
CBS will repair or replace the cartridge, at its option, 
free of charge on receipt of the cartridge with proof 
of date of purchase, postage paid, at: 

CBS Electronics, 601 Doremus Avenue 
Newark. NJ 07105 

In the event that your cartridge is replaced, the 
replacement will be continued on the original warranty 
for the balance of its term or for 30 days, whichever 
is longer. 

This warranty is limited to the electronic circuitry and 
mechanical parts originally provided by CBS and is not 
applicable to normal wear and tear This warranty shall 


not apply to defects arising from abuse, unreasonable 
use, mistreatment or neglect. 

ANY APPLICABLE IMPLIED WARRANTIES. INCLUD¬ 
ING WARRANTIES OF MERCHANTABILITY AND 
FITNESS. ARE HEREBY LIMITED TO NINETY DAYS 
FROM THE DATE OF PURCHASE. CONSEQUENTIAL 
OR INCIDENTAL DAMAGES RESULTING FROM A 
BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED 
WARRANTIES ARE HEREBY EXCLUDED. 

Some states do not allow limitations on how long an 
implied warranty lasts or do not allow the exclusion or 
limitations of incidental or consequential damages, so 
the above limitations or exclusions may not apply to you 

This warranty gives you specific legal rights and you 
may also have other rights which vary from state to 
state.